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Thread Statistics | Show CCP posts - 17 post(s) |
James Duar
Merch Industrial GoonSwarm
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Posted - 2007.10.24 04:00:00 -
[1]
Carriers have never seemed unbalanced to me. Big, versatile, powerful under the right situations - they fit their price bracket perfectly.
The problem with carriers en masse is just lag - you have no manoeuvering options, because of the lag. If it was actually possible to warp in around a carrier group then you'd be able to *****fighters with impunity unless it was supported (and, eventually, the carriers).
There is no problem here. If you want carriers to be used more for support, then look at the problems which are GENERAL TO ALL SUPPORT ships, and fix those.
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.10.24 06:41:00 -
[2]
Carriers are not the master of all trades and operating on this premise will produce sub-par results. They just have the benefit of starting with the single most useful in EVE - the longest range jump drive of any ship.
People have developed every other use for them from there.
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.10.24 07:24:00 -
[3]
The blog itself is ******** because there is nothing objectively wrong with carriers, as far as can be presently discerned. There is a major issue with lag and the effectiveness of drones in it.
You can't balance carriers when we in fact have no idea about how they actually work or how hard they are to fight against.
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.10.24 11:54:00 -
[4]
I've said it once, I'll say it again: area of effect logistics. Shield, Cap, Armor and Tracking mods which sit in the hi-slot of a carrier and provide boosts/bonuses to all ships within say, 10 km of the ship. Easily not overpowered by stacking nerfs to the effects themselves, and by ensuring that the effects don't affect capital class ships.
Lag-friendly. Click-friendly. Benefits to both fleet and small gangs. Would lead to new and interesting frontline uses of carriers (say, a tracking-boost carrier sitting with a sniper gang). AoE repair would prolong fleet engagements in a uniform and interesting way.
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.10.24 16:45:00 -
[5]
But carriers are about force projection - they launch aircraft to destroy things at much greater range.
A carrier battlegroup can effectively decimate a much larger area of the sea via it's aircraft, and the carrier does have ultimate control over the mission of such things (fighters in EVE).
There's just - there's nothing to balance here.
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.10.24 16:54:00 -
[6]
Originally by: Boonaki
Originally by: James Duar But carriers are about force projection - they launch aircraft to destroy things at much greater range.
A carrier battlegroup can effectively decimate a much larger area of the sea via it's aircraft, and the carrier does have ultimate control over the mission of such things (fighters in EVE).
There's just - there's nothing to balance here.
Smartbombs? Kill the fighters? damp the carriers? How fast does a fighter go down with 2 or 3 battleships shooting at it?
I was talking about the real life analogy carrier battle group. Note where I say "there's nothing to balance here".
If CCP do anything, it should be giving mods which let carriers push their various internal spaces around (ship + drone -> cargo, cargo -> ship, cargo -> drone, ship -> drone etc.)
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.10.25 12:48:00 -
[7]
Originally by: Kerfira Edited by: Kerfira on 25/10/2007 12:32:05 A reason why a lot of people are using carriers instead of battleships in fights is probably this: They die less to lag!
When in lag-hell, if you're in a battleship and someone (cruiser or above) starts shooting you, you'll not be able to warp out, start your reppers etc. before you're dead. In a carrier you'll probably survive as you got the tank depth to last.
In a lag-less environment, battleships are way more flexible than carriers.
Fix blobbing, fix lag (I know it's easier said than done, but fixing blobbing would be fairly simple...), and a lot of 'balancing' will not be needed.
Quotin' 'dis.
No one knows how carriers are actually performing in fleets, all we know is they're the only ship with a chance of doing something - anything - in crippling lag.
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